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The Darknut Congregation

This is a project I had for a game long ago. The result was successful, I consider it my best work, despite it having flaws, some more visible than others.

I always had an idea to perfect it all, but it never came to be.

Heavily inspired by the "Darknut" enemy from Legend of Zelda: Twilight Princess. The "Darknut" in there was such an amazing knight-like enemy that I would have wished he'd appear in all other Zelda games, just as, not cartoony like in Windwaker. Sadly, seems it never came to be.

It is called a Congregation because I made a small lore about how the Darknuts are actually pseudo-religious, united to seek human souls for an unknown sinister gathering.

The Darknut Congregation itself.

The Darknut Congregation itself.

The Darknut Knight.

There were about 50 edits made on him, as I was unsatisfied with his internal chainmail and the skirt's decorations.

The Darknut Knight.

There were about 50 edits made on him, as I was unsatisfied with his internal chainmail and the skirt's decorations.

The Darknut Bowman.

I was expecting this one to be harder, but he was easier, yet more complex because of me.

I have done lots of complex changes and I can easily say I am very pleased with the outcome of the torso, skirt and arms armor.

The Darknut Bowman.

I was expecting this one to be harder, but he was easier, yet more complex because of me.

I have done lots of complex changes and I can easily say I am very pleased with the outcome of the torso, skirt and arms armor.

The Darknut Man-At-Arms.

My hardest one, I would have wished I could avoid the skirt clipping and make it bigger and prettier. Satisfied overall nonetheless.

The Darknut Man-At-Arms.

My hardest one, I would have wished I could avoid the skirt clipping and make it bigger and prettier. Satisfied overall nonetheless.